
The artwork featured here is from a project I initiated in the spring of 2018, which unfortunately remains unfinished and closed. While certain animations and background elements may be incomplete, I believe this compilation is still noteworthy. The backgrounds, characters, and monsters are all based on original concepts I developed. The portfolio clip was crafted using Photoshop, Aseprite, and After Effects.
MENU
This prototype menu includes an animated loop. Initially intended for further refinement, this project was unfortunately halted, leaving it unfinished. The concept for the menu was that the foreground would be peaceful and idyllic, while a burning village would appear in the background to create contrast.

CONCEPT ARTS
Quick sketches of in-game monsters and their final crafted versions. You can fully expand your PC, but please allow some time. The monsters were inspired by Slavic mythology.

BACKGROUNDS
Looping, parallax layers. You can preview them all in the animation at the top of this website.

INTERFACE
UI elements proposed and entirely designed by me. I took full responsibility for creating the interface independently. The solutions I suggested were thoroughly discussed with the game lead. The interface was designed with mobile and desktop games in mind.




Weapon selection interface
Character upgrade mockup
SEE MY OTHER PROJECTS